How We Judge a Good Game—Part 3

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

If these topics interest you, be sure to sign up for our contest mailing list below! We’ll post more of our thoughts on game design Read the rest

This Week in Making: A Zelda Ocarina, Robotic Darts, and Pi…Pie?

The 2017 Hackaday Project started just last Monday. The event is divided into five different challenges spread throughout the year with over $250K in cash prizes. The first challenge, Design Your Concept, continues through May 1. Those who wish to participate are tasked with creating something that will assist with exploring the unexplored. Creators need […]

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The post This Week in Making: A Zelda Ocarina, Robotic Darts, and Pi…Pie? appeared first on Make: DIY Projects and Ideas for Makers.… Read the rest

How We Judge a Good Game—Part 2

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

If these topics interest you, be sure to sign up for our contest mailing list below! We’ll post more of our thoughts on game design Read the rest