Tag Archives: Contest

Choice of Games Contest for Interactive Novels: Submissions Closed

The Choice of Games Contest for Interactive Novels submission deadline has come and gone! We want to thank everyone for participating. We received 25 entries, which is a wonderful result for our first contest.  Here is the official list of entries:

180 Files: The Aegis Project
A Scoundrel’s Choice
Critical Mass: The Black Vein
Critical Mass: The Bridge
Dragon Racer
Gladiator: Road to the Colosseum
Isolation: Deep Dive
Missing Wings
Night Shift
Nuclear Powered Toaster
Ouroboros Reset
Pathways
Quarterlife
Robin Hood’s Unusual Tales
Tale of Two Cranes
The Aegis Saga
The Butler Did It
The Grim and I
The Last Wizard
The Lawless Ones
The Magician’s Burden
The Trial of Souls
The Twelve Trials
WEAK
Wonders, Horrors, and Miracles

While judging will not be complete for Read the rest

How to Edit Yourself

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

If these topics interest you, be sure to sign up for our contest mailing list below! We’ll post more of our thoughts on game design Read the rest

How to Get the Most out of Automated Testing—Part 2

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

If these topics interest you, be sure to sign up for our contest mailing list below! We’ll post more of our thoughts on game design Read the rest

How to Get the Most out of Automated Testing—Part 1

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

If these topics interest you, be sure to sign up for our contest mailing list below! We’ll post more of our thoughts on game design Read the rest

A Taxonomy of Choices: Axes of Success

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

If these topics interest you, be sure to sign up for our contest mailing list below! We’ll post more of our thoughts on game design Read the rest

This Week in Making: Star Wars Droids, Comic Con, and Deadly Paper Cuts

This Week in Making looks a Star Wars droid puppet, a makerspace in South Africa, Silicon Valley Comic Con, and murderous paper.

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The post This Week in Making: Star Wars Droids, Comic Con, and Deadly Paper Cuts appeared first on Make: DIY Projects and Ideas for Makers.… Read the rest

How We Judge a Good Game—Part 3

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

If these topics interest you, be sure to sign up for our contest mailing list below! We’ll post more of our thoughts on game design Read the rest

This Week in Making: A Zelda Ocarina, Robotic Darts, and Pi…Pie?

The 2017 Hackaday Project started just last Monday. The event is divided into five different challenges spread throughout the year with over $250K in cash prizes. The first challenge, Design Your Concept, continues through May 1. Those who wish to participate are tasked with creating something that will assist with exploring the unexplored. Creators need […]

Read more on MAKE

The post This Week in Making: A Zelda Ocarina, Robotic Darts, and Pi…Pie? appeared first on Make: DIY Projects and Ideas for Makers.… Read the rest

How We Judge a Good Game—Part 2

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

If these topics interest you, be sure to sign up for our contest mailing list below! We’ll post more of our thoughts on game design Read the rest