This was entered into the 9th Casual Gameplay Design Competition where it lost the 3rd-place slot by something like 1/100 of a point.
There are no graphics, but there is no typing either, as there was in Zork and those other classic Infocom games. Instead, every few paragraphs the reader is presented with a multiple choice about how the plot should unfold. It’s a fascinating and unique genre.
The prior examples of ChoiceScript games I had seen were quite dramatic, so I wanted to do something more whimsical. With the 1980s … Read the rest