Tag Archives: Space Racers

Games I’ve designed and coded

Space Racers

From the website: “Space Racers is a new, original, half-hour animated series for preschoolers that follows young spaceship cadets at the Stardust Bay Space Academy as they soar through the Solar System. Young viewers will learn about the power of scientific investigation and observation, the wonders of space exploration, and the importance of working together as a team, all with fun and engaging characters they can relate to.”

It’s similar to some of the better shows on PBSKids but doesn’t seem to have a big distribution network. … Read the rest

In the Footsteps of Simeon Meade – Escape from Kilmainham Gaol – Part II: The Evidence Room

Part 2 of the Simeon Meade series.

This game has gotten better reviews, but much less play than the previous one.

It is longer and easier than the first. Most said the first was too hard, and many are saying this is too easy, although that could just be bragging.

– Only those who liked the first one (less than 50% on average) played the second
– Exposure matters and so far this has been a much more controlled release
– Having the walkthrough available right away may have backfired since some players seem to play solely in order to provide hints to others.… Read the rest


UPDATE: GamePoetry seems to be dead.
I have a link to a beta version of the game here: http://acetio.com/games/4k/4K.html

GamePoetry.com had a 4K contest where all games entered had to be under 4 kilobytes (4,096 bytes). This is similar in style to the old Atari 2600 games, and it sounded like a fun idea.

Here is my entry: Gompers

The mechanic is similar to the Gladiator game I made a few years ago.

– You play a golden mermaid who is fighting off incoming cruise ships
– The character follows the cursor, the ships follow your character
– Clicking the mouse launches a harpoon. If the harpoon hits a ship while in flight, it damages the ship
– You have a finite number of harpoons. … Read the rest

Candy Hop

Candy Hop is my new game, published via Kongregate.

The theme is you are in a candy store, trying to fill your box of candy by bouncing each piece in, collecting chocolate hearts along the way. There are two modes: Action, which has a timed release of candy and encourages the player to react to the falling candy, similar to the classic Breakout; and Puzzle, which has no timer and is more similar to those games where you have to create a wacky device (eg. Color Infection). There is a high scores table on Kongregate. It’s satisfying to see the high scores, since it means people are playing it all the way through, not giving up after a few levels.

The game idea is … Read the rest

In the Footsteps of Simeon Meade – Escape from Kilmainham Gaol – Part I: The Cell

My new game is on Kongregate and on NewGrounds and I’m hosting it here

“In the Spring of 1926 you are trapped in Ireland’s Kilmainham Gaol, taking the fall for Simeon Meade’s plot to sell surplus American ordnance to the new German government. But Simeon is grateful, and is helping you escape…”

It’s the first of a 3-part sequel to my Obion series. This time, instead of chasing the members of the Talos organization, you are a young recruit, working for Meade and Talos. You are enamored by the cult of his personality and don’t yet have much idea what he and his cronies actually do. (yet)

It’s pretty hard, and pretty short. What I learned from the last go-around was that the graphics matter … Read the rest

Light the Kinara

(latest revision: 2008/12/18)

A simple puzzle game. Drag and drop pieces of wick to connect the flame at the bottom of the kinara (candle-holder) to the tops of the seven candles. You cannot drop wicks on the nine kinte circles. You win when all seven candles are lit.

This puzzle appeared in an earlier game of mine. I intend to improve the recursion (when checking to see which wicks are “live”) and add additional levels at some point.… Read the rest

Grady’s Adventure

(latest revision: 2008/03/17)

In this adventure/puzzle, guide Grady the robot to build a robot by finding the three components and returning them to the frame. You need upgrades to move (wheel, wing, fin, etc.) but can only hold three at a time, so you need to think about which you hold at any time.

The game was inspired by Warren Robinett’s “Adventure” that he wrote for Atari in 1978, specifically by the bat. … Read the rest

Jig Easy, Sam

(latest revision: 2007/10/1)

This was an entry for JayIsGames Casual Game Design Competition #4.

It’s an odd game that is essentially a prototype for something more complete.
The initial idea was to have a “Tower Defence” kind of game where the ‘enemies’ were bouncing balls rather than marching monsters.
About an hour before the game was to be submitted I realized it was just too hard, so I added the final element: clocks, which have teh result of now making the game too easy.

In developing games, the coding can be a challenge, and the graphics can be a challenge, but the biggest one to me is the balance of easy/difficult and frustrating/boring.
I think this is a fun game for about 10 minutes. It is … Read the rest


(latest revision: 1.3 2007/8/17)

This was an entry for JayIsGames Casual Game Design Competition #3 I created with Joe Versoza.

It’s a card game with a unique deck, containing up to 5 suits and up to 5 ranks.
Unlike in a standard deck of cards, the suits are hierarchical, and also use a bit of rock-paper-scissor logic to determine what card beats another.
Also, the ranks are hierarchical, as they are for regular cards, except in Parley the ‘Spy’ card (2-to-lowest rank) can beat the ‘Queen’ card (highest rank).
Although it may sound complicated, it’s pretty easy to pick up the rules after playing a round or two.

The new revision fixes problems with the AI bing too difficult.… Read the rest